AI Insights · Timothy · October 2024
Top 5 Hypercasual Games on Android in South America, Q3 2024
Discover the performance trends of the leading hypercasual games on Android in South America during Q3 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the hypercasual gaming market on the Android platform in South America showcased dynamic trends across the top five applications. According to Sensor Tower data, these games have seen a range of performance metrics, from downloads to active users, reflecting their popularity in the region.
My Supermarket Simulator 3D by Game District LLC experienced an impressive growth trajectory in weekly downloads, beginning with around 61.7K in mid-July and soaring to approximately 955.6K by the end of September. The game also saw a significant climb in weekly revenue, starting at $203 and reaching about $5K by the quarter's end. Weekly active users mirrored this upward trend, growing from 55.8K to over 2M.
Manage Supermarket Simulator from Zego Global Pte showed a decrease in weekly downloads, starting at 748.3K in early July and dropping to about 20.4K by late September. Correspondingly, weekly revenue declined from $1.7K to around $145. The active user base also saw a downward trend, falling from over 2M to approximately 1.3M.
Vita Mahjong by Vita Studio saw fluctuations in its weekly downloads, peaking at 502.5K in both early July and at the end of September. Revenue remained relatively stable, with minor variations, hovering around $21 by the end of the quarter. Weekly active users increased steadily, reaching about 1.4M by the close of September.
Block Blast! from Hungry Studio maintained a steady download rate throughout the quarter, with numbers ranging from 233.8K to 419.9K. Despite no reported revenue, the game maintained a substantial active user base, fluctuating slightly but remaining around the 2M mark.
Finally, Snake.io - Fun Snake .io Games by Kooapps Games showed a stable weekly download rate, with numbers generally around 300K to 400K. Weekly revenue remained modest, peaking at $316 at the start of the quarter and dipping slightly throughout. The game consistently recorded over 2.5M active users, with minor fluctuations throughout the quarter.
These trends highlight the varied performance of hypercasual games in South America, with each app showing unique patterns in user engagement and monetization. For more detailed insights and data, visit Sensor Tower.